Swing  1.0
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CSwing.Utils.Collection.Array< float >
 CSwing.Utils.Collection.Array< object >
 CSwing.AudioUtils
 CSwing.RagdollRecorder.StateData.Bone
 CSwing.CustomData
 CSwing.CustomRecorder< T >
 CSwing.CustomRecorder< T >
 CSwing.CustomRecorder< StateData >
 CSwing.Replay.Description
 CSwing.ComponentsSettings.DisableComponent
 CEditor
 CSwing.ReplayFile.Element
 CSwing.AudioRecorder.Event
 CEventArgs
 CException
 CSwing.MemberRecorder.Metadata.FieldInfo
 CSwing.ReplayData.Header
 CSwing.Utils.IBinarySerializable
 CICollection
 CIEnumerable
 CIEnumerable< KeyValuePair< string, object >>
 CIEqualityComparer
 CSwing.GameObjectRecorder.Data.InstantiateAt
 CSwing.IRecorder
 CSwing.IReplayDataContainer
 CSwing.IReplayDataLoader
 CSwing.IReplaySampler
 CSwing.IReplaySampler< bool >
 CSwing.IReplaySampler< byte >
 CSwing.IReplaySampler< float >
 CSwing.IReplaySampler< int >
 CSwing.IReplaySampler< T >
 CSwing.ISpectator
 CSwing.ServiceManager.Job
 CSwing.ComponentRecorder.Metadata
 CSwing.Spectator.Microphone
 CMonoBehaviour
 CSwing.AnimatorRecorder.Parameter
 CSwing.Spectator.PlaybackCameras
 CSwing.GameObjectRecorder.RecordSetting
 CSwing.Replay
 CSwing.ReplayAsset
 CSwing.ReplayClip
 CSwing.ReplayData
 CSwing.ReplayFile
 CSwing.ReplaySampler
 CSwing.ReplaySampler< bool >
 CSwing.ReplaySampler< byte >
 CSwing.ReplaySampler< char >
 CSwing.ReplaySampler< Color >
 CSwing.ReplaySampler< Color32 >
 CSwing.ReplaySampler< double >
 CSwing.ReplaySampler< Event[]>
 CSwing.ReplaySampler< float >
 CSwing.ReplaySampler< int >
 CSwing.ReplaySampler< long >
 CSwing.ReplaySampler< Quaternion >
 CSwing.ReplaySampler< short >
 CSwing.ReplaySampler< string >
 CSwing.ReplaySampler< uint >
 CSwing.ReplaySampler< ulong >
 CSwing.ReplaySampler< ushort >
 CSwing.ReplaySampler< Vector2 >
 CSwing.ReplaySampler< Vector3 >
 CSwing.ReplaySampler< Vector4 >
 CSwing.Spectator.Scene
 CScriptableObject
 CSingleton< T >
 CSingleton< ServiceManager >
 CSingleton< Settings >
 CSwing.Timeline
 CSwing.TimeSampler
 CUnityEvent