Swing
1.0
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Packages
Classes
Class List
Class Index
Class Hierarchy
Class Members
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
C
Swing.Utils.Collection.Array< float >
C
Swing.Utils.Collection.Array< object >
C
Swing.AudioUtils
C
Swing.RagdollRecorder.StateData.Bone
►
C
Swing.CustomData
C
Swing.RagdollRecorder.StateData
C
Swing.CustomRecorder< T >
C
Swing.CustomRecorder< T >
►
C
Swing.CustomRecorder< StateData >
C
Swing.RagdollRecorder.StateRecorder
C
Swing.Replay.Description
C
Swing.ComponentsSettings.DisableComponent
►
C
Editor
C
Swing.SpectatorEditor.GameObjectConfiguratorEditor
C
Swing.ReplayFile.Element
►
C
Swing.AudioRecorder.Event
C
Swing.AudioRecorder.EPause
C
Swing.AudioRecorder.EPlay
C
Swing.AudioRecorder.EPlayClipAt
C
Swing.AudioRecorder.EPlayDelayed
C
Swing.AudioRecorder.EPlayOneShot
C
Swing.AudioRecorder.EStop
►
C
EventArgs
C
Swing.BroadcastEventArgs
C
Swing.ListBroadcastsEventArgs
C
Swing.ListReplaysEventArgs
C
Swing.LoadReplayEventArgs
C
Swing.PlayEventArgs
C
Swing.RecordEventArgs
C
Swing.SaveReplayEventArgs
►
C
Swing.ServiceEventArgs
►
C
Swing.BroadcastServiceEventArgs
C
Swing.WatchServiceEventArgs
C
Swing.ListReplayServiceEventArgs
C
Swing.LoadServiceEventArgs
C
Swing.SaveServiceEventArgs
C
Swing.WatchEventArgs
►
C
Exception
C
Swing.ReplayException
C
Swing.MemberRecorder.Metadata.FieldInfo
C
Swing.ReplayData.Header
►
C
Swing.Utils.IBinarySerializable
C
Swing.IReplaySampler< T >
C
Swing.ReplayClip.BinaryData
►
C
ICollection
C
Swing.Utils.Collection.Array< T >
►
C
IEnumerable
C
Swing.Spectator.GameObjects
►
C
IEnumerable< KeyValuePair< string, object >>
►
C
Swing.AttributeDictionary
C
Swing.SystemAttribute
►
C
IEqualityComparer
C
Swing.DoubleSampler.DefaultCheckerImpl
C
Swing.FloatSampler.DefaultCheckerImpl
C
Swing.QuaternionSampler.DefaultCheckerImpl
C
Swing.Vector3Sampler.DefaultCheckerImpl
C
Swing.GameObjectRecorder.Data.InstantiateAt
►
C
Swing.IRecorder
C
Swing.CustomRecorder< T >
C
Swing.GameObjectRecorder
►
C
Swing.Recorder
►
C
Swing.ComponentRecorder
C
Swing.AnimatorRecorder
C
Swing.AudioRecorder
C
Swing.CameraRecorder
C
Swing.LegacyAnimationRecorder
C
Swing.MemberRecorder
C
Swing.RectTransformRecorder
C
Swing.TransformRecorder
C
Swing.UITextRecorder
C
Swing.MicrophoneRecorder
C
Swing.PlayClipAtRecorder
C
Swing.ProjectSettingsRecorder
►
C
Swing.SceneRecorder
C
Swing.DefaultSceneRecorder
C
Swing.IReplayDataContainer
►
C
Swing.IReplayDataLoader
C
Swing.AnimatorRecorder.Data
C
Swing.AudioRecorder.Data
C
Swing.CameraRecorder.Data
C
Swing.CustomRecorder< T >
C
Swing.LegacyAnimationRecorder.Data
C
Swing.MemberRecorder.Data
C
Swing.PlayClipAtRecorder.Data
C
Swing.ProjectSettingsRecorder.Data
C
Swing.RectTransformRecorder.Data
C
Swing.UITextRecorder.Data
►
C
Swing.IReplaySampler
C
Swing.AnimatorRecorder.LayerStateSampler
C
Swing.IReplaySampler< T >
C
Swing.LegacyAnimationRecorder.StateSampler
C
Swing.ReplaySampler< T >
C
Swing.IReplaySampler< bool >
C
Swing.IReplaySampler< byte >
C
Swing.IReplaySampler< float >
C
Swing.IReplaySampler< int >
►
C
Swing.IReplaySampler< T >
C
Swing.ReplaySampler< T >
►
C
Swing.ISpectator
C
Swing.Spectator
►
C
Swing.ServiceManager.Job
C
Swing.ServiceManager.BroadcastJob
C
Swing.ServiceManager.DownloadJob
C
Swing.ServiceManager.LoadJob
C
Swing.ServiceManager.LocalReplayListJob
C
Swing.ServiceManager.ReplayListJob
C
Swing.ServiceManager.SaveJob
C
Swing.ServiceManager.UploadJob
C
Swing.ServiceManager.WatchJob
►
C
Swing.ComponentRecorder.Metadata
C
Swing.MemberRecorder.Metadata
C
Swing.Spectator.Microphone
►
C
MonoBehaviour
C
Swing.CustomReplayConfigurator
C
Swing.GameObjectConfigurator
C
Swing.GameObjectRecorder
C
Swing.PlaybackCamera
C
Swing.RagdollRecorder
C
Swing.Spectator
C
Swing.AnimatorRecorder.Parameter
C
Swing.Spectator.PlaybackCameras
C
Swing.GameObjectRecorder.RecordSetting
C
Swing.Replay
►
C
Swing.ReplayAsset
C
Swing.ReplayAudioClip
C
Swing.ReplayPrefab
C
Swing.ReplayClip
►
C
Swing.ReplayData
C
Swing.AnimatorRecorder.Data
C
Swing.AudioRecorder.Data
C
Swing.CameraRecorder.Data
C
Swing.LegacyAnimationRecorder.Data
C
Swing.MemberRecorder.Data
C
Swing.PlayClipAtRecorder.Data
C
Swing.ProjectSettingsRecorder.Data
C
Swing.RectTransformRecorder.Data
C
Swing.UITextRecorder.Data
C
Swing.ReplayFile
C
Swing.ReplaySampler
►
C
Swing.ReplaySampler< bool >
C
Swing.BoolSampler
►
C
Swing.ReplaySampler< byte >
C
Swing.ByteSampler
►
C
Swing.ReplaySampler< char >
C
Swing.CharSampler
►
C
Swing.ReplaySampler< Color >
C
Swing.ColorSampler
C
Swing.ElementwiseColorSampler
►
C
Swing.ReplaySampler< Color32 >
C
Swing.Color32Sampler
C
Swing.ElementwiseColor32Sampler
►
C
Swing.ReplaySampler< double >
C
Swing.DoubleSampler
C
Swing.ReplaySampler< Event[]>
►
C
Swing.ReplaySampler< float >
C
Swing.FloatSampler
►
C
Swing.ReplaySampler< int >
C
Swing.IntSampler
►
C
Swing.ReplaySampler< long >
C
Swing.LongSampler
►
C
Swing.ReplaySampler< Quaternion >
C
Swing.QuaternionSampler
►
C
Swing.ReplaySampler< short >
C
Swing.ShortSampler
►
C
Swing.ReplaySampler< string >
C
Swing.StringSampler
►
C
Swing.ReplaySampler< uint >
C
Swing.UIntSampler
►
C
Swing.ReplaySampler< ulong >
C
Swing.ULongSampler
►
C
Swing.ReplaySampler< ushort >
C
Swing.UShortSampler
►
C
Swing.ReplaySampler< Vector2 >
C
Swing.ElementwiseVector2Sampler
C
Swing.Vector2Sampler
►
C
Swing.ReplaySampler< Vector3 >
C
Swing.ElementwiseVector3Sampler
C
Swing.Vector3Sampler
►
C
Swing.ReplaySampler< Vector4 >
C
Swing.ElementwiseVector4Sampler
C
Swing.Vector4Sampler
C
Swing.Spectator.Scene
►
C
ScriptableObject
C
Swing.AssetsSettings
C
Swing.ComponentsSettings
C
Swing.GeneralSettings
C
Swing.RecordersSettings
C
Singleton< T >
►
C
Singleton< ServiceManager >
C
Swing.ServiceManager
►
C
Singleton< Settings >
C
Swing.Settings
C
Swing.Timeline
C
Swing.TimeSampler
►
C
UnityEvent
C
Swing.BroadcastEvent
C
Swing.ListBroadcastsEvent
C
Swing.ListReplaysEvent
C
Swing.LoadReplayEvent
C
Swing.PlayEvent
C
Swing.RecordEvent
C
Swing.SaveReplayEvent
C
Swing.WatchEvent
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