Swing  1.0
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CSwing.Utils.Collection.Array< float >
 CSwing.Utils.Collection.Array< object >
 CSwing.AudioUtils
 CSwing.RagdollRecorder.StateData.Bone
 ►CSwing.CustomData
 CSwing.CustomRecorder< T >
 CSwing.CustomRecorder< T >
 ►CSwing.CustomRecorder< StateData >
 CSwing.Replay.Description
 CSwing.ComponentsSettings.DisableComponent
 ►CEditor
 CSwing.ReplayFile.Element
 ►CSwing.AudioRecorder.Event
 ►CEventArgs
 ►CException
 CSwing.MemberRecorder.Metadata.FieldInfo
 CSwing.ReplayData.Header
 ►CSwing.Utils.IBinarySerializable
 ►CICollection
 ►CIEnumerable
 ►CIEnumerable< KeyValuePair< string, object >>
 ►CIEqualityComparer
 CSwing.GameObjectRecorder.Data.InstantiateAt
 ►CSwing.IRecorder
 CSwing.IReplayDataContainer
 ►CSwing.IReplayDataLoader
 ►CSwing.IReplaySampler
 CSwing.IReplaySampler< bool >
 CSwing.IReplaySampler< byte >
 CSwing.IReplaySampler< float >
 CSwing.IReplaySampler< int >
 ►CSwing.IReplaySampler< T >
 ►CSwing.ISpectator
 ►CSwing.ServiceManager.Job
 ►CSwing.ComponentRecorder.Metadata
 CSwing.Spectator.Microphone
 ►CMonoBehaviour
 CSwing.AnimatorRecorder.Parameter
 CSwing.Spectator.PlaybackCameras
 CSwing.GameObjectRecorder.RecordSetting
 CSwing.Replay
 ►CSwing.ReplayAsset
 CSwing.ReplayClip
 ►CSwing.ReplayData
 CSwing.ReplayFile
 CSwing.ReplaySampler
 ►CSwing.ReplaySampler< bool >
 ►CSwing.ReplaySampler< byte >
 ►CSwing.ReplaySampler< char >
 ►CSwing.ReplaySampler< Color >
 ►CSwing.ReplaySampler< Color32 >
 ►CSwing.ReplaySampler< double >
 CSwing.ReplaySampler< Event[]>
 ►CSwing.ReplaySampler< float >
 ►CSwing.ReplaySampler< int >
 ►CSwing.ReplaySampler< long >
 ►CSwing.ReplaySampler< Quaternion >
 ►CSwing.ReplaySampler< short >
 ►CSwing.ReplaySampler< string >
 ►CSwing.ReplaySampler< uint >
 ►CSwing.ReplaySampler< ulong >
 ►CSwing.ReplaySampler< ushort >
 ►CSwing.ReplaySampler< Vector2 >
 ►CSwing.ReplaySampler< Vector3 >
 ►CSwing.ReplaySampler< Vector4 >
 CSwing.Spectator.Scene
 ►CScriptableObject
 CSingleton< T >
 ►CSingleton< ServiceManager >
 ►CSingleton< Settings >
 CSwing.Timeline
 CSwing.TimeSampler
 ►CUnityEvent