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void | Add (float time, object value) |
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void | SetLast (float time, object value) |
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bool | Get (int index, out float time, out object value) |
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void | Clear () |
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void | Release () |
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bool | Capture (float time, object value, bool forceCapture) |
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void | ConnectAtJoint (IReplaySampler other) |
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void | ResetPosition () |
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void | SetDirtyPosition () |
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bool | Evaluate (float time, OnValueChanged OnValueChanged) |
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bool | Evaluate (float time, out object value) |
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bool | Evaluate (float time, out float capturedTime, out object value) |
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bool | TryGetLastEvaluatedValue (out float capturedTime, out object value) |
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void | Write (System.IO.BinaryWriter bw) |
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void | Read (System.IO.BinaryReader br) |
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SamplingType | SamplingType [get] |
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int | Count [get] |
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The documentation for this class was generated from the following file:
- D:/bitbucket/Spectator/SS/Assets/Spectator/Recorders/Components/AnimatorRecorder.LayerStateSampler.cs