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int | CompareToTime (float time) |
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bool | HasNext () |
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bool | MoveNext () |
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void | WriteFile (BinaryWriter bw) |
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Replay class
It has fragments for data and header for attribute
storage whether it saves local or server
DateTime Swing.Replay.createdTime |
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getset |
float Swing.Replay.endTime |
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get |
string Swing.Replay.fileName |
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getset |
filename to save it into storage
string Swing.Replay.gameVersion |
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get |
Unique replay id of server
float Swing.Replay.runningTime |
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get |
float Swing.Replay.startTime |
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get |
string Swing.Replay.version |
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get |
The documentation for this class was generated from the following file:
- D:/bitbucket/Spectator/SS/Assets/Spectator/Replay/Replay.cs