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GameObject | gameObject [get] |
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GameObjectRecorder | gameObjectRecorder [get] |
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Transform | transform [get] |
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Component | target [get] |
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State | state [get, set] |
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int | replayID [get, protected set] |
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int | replayID [get] |
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virtual void | SetOptions (int optionValue) |
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virtual bool | StartRecording (int replayID=0) |
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virtual bool | StartPlayback (ReplayData replayData=null) |
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virtual void | Stop () |
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virtual bool | StartNewFragment (IReplayDataContainer container, ReplayData newData=null) |
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virtual void | UpdateFrame (float time) |
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virtual void | LateUpdateFrame (float time) |
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virtual void | EndOfFrame (float time) |
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virtual void | OnTimeJumped () |
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enum | State { Idle = 0,
Recording,
Playback,
Invalid
} |
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The documentation for this class was generated from the following file:
- D:/bitbucket/Spectator/SS/Assets/Spectator/Recorders/ComponentRecorder.cs