Swing  1.0
Public Member Functions | Static Public Attributes | Properties | List of all members
Swing.AssetsSettings Class Reference
Inheritance diagram for Swing.AssetsSettings:

Public Member Functions

bool IsEmptyLabel (string label)
 
bool ValidateAudioClips (out ReplayAudioClip[] discards)
 
bool IsRegistered (GameObject prefab)
 
bool IsRegistered (GameObject prefab, out string label)
 
bool IsRegisteredPrefabLabel (string label)
 
bool IsRegisteredPrefabLabel (string label, out GameObject prefab)
 
GameObjectRecorder.Validation GetLastPreValidateResult (string label)
 
bool RegisterPrefab (GameObject prefab)
 
bool DeregisterPrefab (string label)
 
bool DeregisterPrefab (GameObject prefab)
 
GameObject FindPrefab (string label)
 
string FindPrefabLabel (GameObject prefab)
 
void ClearPrefabs ()
 
bool ChangePrefabLabel (GameObject prefab, string newLabel)
 
bool RegisterAudioClip (AudioClip clip, string label=null)
 
bool IsRegisteredAudoiClipLabel (string label)
 
bool IsRegisteredAudoiClipLabel (string label, out AudioClip clip)
 
string[] GetAudioClipLabels ()
 
bool DeregisterAudioClip (AudioClip clip)
 
bool DeregisterAudioClip (string label)
 
void ClearAudioClips ()
 
AudioClip FindAudioClip (string label)
 
string FindAudioClipLabel (AudioClip clip)
 

Static Public Attributes

static readonly string fileName = "AssetsSettings.asset"
 

Properties

static string resourcePath [get]
 
static string assetPath [get]
 
static string dataPath [get]
 

The documentation for this class was generated from the following file: