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bool | IsEmptyLabel (string label) |
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bool | ValidateAudioClips (out ReplayAudioClip[] discards) |
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bool | IsRegistered (GameObject prefab) |
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bool | IsRegistered (GameObject prefab, out string label) |
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bool | IsRegisteredPrefabLabel (string label) |
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bool | IsRegisteredPrefabLabel (string label, out GameObject prefab) |
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GameObjectRecorder.Validation | GetLastPreValidateResult (string label) |
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bool | RegisterPrefab (GameObject prefab) |
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bool | DeregisterPrefab (string label) |
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bool | DeregisterPrefab (GameObject prefab) |
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GameObject | FindPrefab (string label) |
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string | FindPrefabLabel (GameObject prefab) |
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void | ClearPrefabs () |
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bool | ChangePrefabLabel (GameObject prefab, string newLabel) |
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bool | RegisterAudioClip (AudioClip clip, string label=null) |
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bool | IsRegisteredAudoiClipLabel (string label) |
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bool | IsRegisteredAudoiClipLabel (string label, out AudioClip clip) |
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string[] | GetAudioClipLabels () |
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bool | DeregisterAudioClip (AudioClip clip) |
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bool | DeregisterAudioClip (string label) |
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void | ClearAudioClips () |
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AudioClip | FindAudioClip (string label) |
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string | FindAudioClipLabel (AudioClip clip) |
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static readonly string | fileName = "AssetsSettings.asset" |
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static string | resourcePath [get] |
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static string | assetPath [get] |
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static string | dataPath [get] |
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The documentation for this class was generated from the following file:
- D:/bitbucket/Spectator/SS/Assets/Spectator/Settings/AssetsSettings.cs