Swing  1.0
Namespaces | Classes | Enumerations | Functions
Swing Namespace Reference

Namespaces

namespace  SpectatorEditor
 
namespace  Utils
 

Classes

class  AnimatorRecorder
 
class  AssetsSettings
 
class  AttributeDictionary
 
class  AudioRecorder
 
class  AudioUtils
 
class  BoolSampler
 
class  BroadcastEvent
 
class  BroadcastEventArgs
 
class  BroadcastServiceEventArgs
 
class  ByteSampler
 
class  CameraRecorder
 
class  CharSampler
 
class  Color32Sampler
 
class  ColorSampler
 
class  ComponentRecorder
 
class  ComponentsSettings
 
class  CustomData
 
class  CustomRecorder
 
class  CustomReplayConfigurator
 
class  DefaultSceneRecorder
 
class  DoubleSampler
 
class  ElementwiseColor32Sampler
 
class  ElementwiseColorSampler
 
class  ElementwiseVector2Sampler
 
class  ElementwiseVector3Sampler
 
class  ElementwiseVector4Sampler
 
class  ErrorCodeUtil
 
class  FloatSampler
 
class  GameObjectConfigurator
 
class  GameObjectRecorder
 
class  GeneralSettings
 
class  IntSampler
 
interface  IRecorder
 
interface  IReplayDataContainer
 
interface  IReplayDataLoader
 
interface  IReplaySampler
 
interface  ISpectator
 
class  LegacyAnimationRecorder
 
class  ListBroadcastsEvent
 
class  ListBroadcastsEventArgs
 
class  ListReplayServiceEventArgs
 
class  ListReplaysEvent
 
class  ListReplaysEventArgs
 
class  LoadReplayEvent
 
class  LoadReplayEventArgs
 
class  LoadServiceEventArgs
 
class  Logger
 
class  LongSampler
 
class  MemberRecorder
 
class  MicrophoneRecorder
 
class  NullSpectator
 
class  OnPausedNotiParam
 
class  PlaybackCamera
 
class  PlayClipAtRecorder
 
class  PlayEvent
 
class  PlayEventArgs
 
class  ProjectSettingsRecorder
 
class  QuaternionSampler
 
class  RagdollRecorder
 
class  RecAudioSource
 
class  Recorder
 
class  RecordersSettings
 
class  RecordEvent
 
class  RecordEventArgs
 
class  RectTransformRecorder
 
class  Replay
 
class  ReplayAsset
 
class  ReplayAudioClip
 
class  ReplayClip
 
class  ReplayData
 
class  ReplayException
 
class  ReplayFile
 
class  ReplayPrefab
 
class  ReplaySampler
 
class  SamplerFactory
 
class  SaveReplayEvent
 
class  SaveReplayEventArgs
 
class  SaveServiceEventArgs
 
class  SceneRecorder
 
class  ServiceEventArgs
 
class  ServiceManager
 
class  Settings
 
class  ShortSampler
 
class  Spectator
 
class  StringSampler
 
class  SystemAttribute
 
class  Timeline
 
class  TimeSampler
 
class  TimeSamplingTester
 
class  TransformRecorder
 
class  UIntSampler
 
class  UITextRecorder
 
class  ULongSampler
 
class  UShortSampler
 
class  Vector2Sampler
 
class  Vector3Sampler
 
class  Vector4Sampler
 
class  WatchEvent
 
class  WatchEventArgs
 
class  WatchServiceEventArgs
 

Enumerations

enum  ErrorCode {
  None = 0, Abnormal, ListReplays, CanceledListReplays,
  ListBroadcasts, LoadReplay, DownloadReplay, UploadReplay,
  Broadcast, Watch, SaveReplay, InvalidBroadcastId,
  Playback, Record, ListRenderServer, CreateVideo360,
  CreateRenderServerStream, Credential
}
 
enum  NetworkState {
  Ready, FailToConnect, Connected, Reconnected,
  HeartBeat, Disconnected, Closedown
}
 
enum  RecorderType {
  Unknown = 0, Scene = 1, ProjectSettings, PlayClipAt,
  Transform = 1000, Audio, Camera, LegacyAnimation,
  Animator, RectTransform, UIText, Member = 65000,
  Custom = 65001, Microphone = 65002, GameObject = 65534
}
 
enum  SamplingType { Constant =0, Linear, Elementwise }
 
enum  ReplayStorage { ReplayStorage.Server, ReplayStorage.Local, Cache }
 
enum  PlayState {
  Start, Playing, Pused, Seek,
  End
}
 
enum  RecordState { Start, Recording, End }
 

Functions

delegate void OnValueChanged (float capturedTime, object value)
 
delegate void OnValueChanged< T > (float capturedTime, T value)
 

Enumeration Type Documentation

enum Swing.ReplayStorage
strong

Persistence storage of a replay file

Enumerator
Server 

Swing replay server

Local 

Gaming device local persistence