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Swing
1.0
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This is the complete list of members for Swing.AssetsSettings, including all inherited members.
| assetPath (defined in Swing.AssetsSettings) | Swing.AssetsSettings | static |
| ChangePrefabLabel(GameObject prefab, string newLabel) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| ClearAudioClips() (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| ClearPrefabs() (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| dataPath (defined in Swing.AssetsSettings) | Swing.AssetsSettings | static |
| DeregisterAudioClip(AudioClip clip) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| DeregisterAudioClip(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| DeregisterPrefab(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| DeregisterPrefab(GameObject prefab) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| fileName (defined in Swing.AssetsSettings) | Swing.AssetsSettings | static |
| FindAudioClip(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| FindAudioClipLabel(AudioClip clip) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| FindPrefab(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| FindPrefabLabel(GameObject prefab) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| GetAudioClipLabels() (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| GetLastPreValidateResult(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsEmptyLabel(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegistered(GameObject prefab) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegistered(GameObject prefab, out string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegisteredAudoiClipLabel(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegisteredAudoiClipLabel(string label, out AudioClip clip) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegisteredPrefabLabel(string label) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| IsRegisteredPrefabLabel(string label, out GameObject prefab) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| RegisterAudioClip(AudioClip clip, string label=null) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| RegisterPrefab(GameObject prefab) (defined in Swing.AssetsSettings) | Swing.AssetsSettings | |
| resourcePath (defined in Swing.AssetsSettings) | Swing.AssetsSettings | static |
| ValidateAudioClips(out ReplayAudioClip[] discards) (defined in Swing.AssetsSettings) | Swing.AssetsSettings |
1.8.10