Swing  1.0
Swing.AssetsSettings Member List

This is the complete list of members for Swing.AssetsSettings, including all inherited members.

assetPath (defined in Swing.AssetsSettings)Swing.AssetsSettingsstatic
ChangePrefabLabel(GameObject prefab, string newLabel) (defined in Swing.AssetsSettings)Swing.AssetsSettings
ClearAudioClips() (defined in Swing.AssetsSettings)Swing.AssetsSettings
ClearPrefabs() (defined in Swing.AssetsSettings)Swing.AssetsSettings
dataPath (defined in Swing.AssetsSettings)Swing.AssetsSettingsstatic
DeregisterAudioClip(AudioClip clip) (defined in Swing.AssetsSettings)Swing.AssetsSettings
DeregisterAudioClip(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
DeregisterPrefab(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
DeregisterPrefab(GameObject prefab) (defined in Swing.AssetsSettings)Swing.AssetsSettings
fileName (defined in Swing.AssetsSettings)Swing.AssetsSettingsstatic
FindAudioClip(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
FindAudioClipLabel(AudioClip clip) (defined in Swing.AssetsSettings)Swing.AssetsSettings
FindPrefab(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
FindPrefabLabel(GameObject prefab) (defined in Swing.AssetsSettings)Swing.AssetsSettings
GetAudioClipLabels() (defined in Swing.AssetsSettings)Swing.AssetsSettings
GetLastPreValidateResult(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsEmptyLabel(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegistered(GameObject prefab) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegistered(GameObject prefab, out string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegisteredAudoiClipLabel(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegisteredAudoiClipLabel(string label, out AudioClip clip) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegisteredPrefabLabel(string label) (defined in Swing.AssetsSettings)Swing.AssetsSettings
IsRegisteredPrefabLabel(string label, out GameObject prefab) (defined in Swing.AssetsSettings)Swing.AssetsSettings
RegisterAudioClip(AudioClip clip, string label=null) (defined in Swing.AssetsSettings)Swing.AssetsSettings
RegisterPrefab(GameObject prefab) (defined in Swing.AssetsSettings)Swing.AssetsSettings
resourcePath (defined in Swing.AssetsSettings)Swing.AssetsSettingsstatic
ValidateAudioClips(out ReplayAudioClip[] discards) (defined in Swing.AssetsSettings)Swing.AssetsSettings