Add(float time, object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Capture(float time, object value, bool forceCapture) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Clear() (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
ConnectAtJoint(IReplaySampler other) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Count (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
currNameHash (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
currNormalizedTime (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Evaluate(float time, OnValueChanged OnValueChanged) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Evaluate(float time, out object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Evaluate(float time, out float capturedTime, out object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Get(int index, out float time, out object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
LayerStateSampler() (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
nextNameHash (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
nextNormalizedTime (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Read(System.IO.BinaryReader br) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Release() (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
ResetPosition() (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
SamplingType (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
SetDirtyPosition() (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
SetLast(float time, object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
transitionDuration (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
TryGetLastEvaluatedValue(out float capturedTime, out object value) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |
Write(System.IO.BinaryWriter bw) (defined in Swing.AnimatorRecorder.LayerStateSampler) | Swing.AnimatorRecorder.LayerStateSampler | |