Swing  1.0
Swing.LegacyAnimationRecorder.StateSampler Member List

This is the complete list of members for Swing.LegacyAnimationRecorder.StateSampler, including all inherited members.

Add(float time, object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
blendmode (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Capture(float time, object value, bool forceCapture) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Clear() (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
ConnectAtJoint(IReplaySampler other) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Count (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
enabled (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Evaluate(float time, OnValueChanged OnValueChanged) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Evaluate(float time, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Evaluate(float time, out float capturedTime, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Get(int index, out float time, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
layer (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
linkedStateSwing.LegacyAnimationRecorder.StateSampler
Read(System.IO.BinaryReader br) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Release() (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
ResetPosition() (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
SamplingType (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
SetDirtyPosition() (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
SetLast(float time, object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
speed (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
StateSampler() (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
time (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
TryGetLastEvaluatedValue(out float capturedTime, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
weight (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
wrapmode (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler
Write(System.IO.BinaryWriter bw) (defined in Swing.LegacyAnimationRecorder.StateSampler)Swing.LegacyAnimationRecorder.StateSampler