Add(float time, object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
blendmode (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Capture(float time, object value, bool forceCapture) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Clear() (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
ConnectAtJoint(IReplaySampler other) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Count (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
enabled (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Evaluate(float time, OnValueChanged OnValueChanged) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Evaluate(float time, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Evaluate(float time, out float capturedTime, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Get(int index, out float time, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
layer (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
linkedState | Swing.LegacyAnimationRecorder.StateSampler | |
Read(System.IO.BinaryReader br) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Release() (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
ResetPosition() (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
SamplingType (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
SetDirtyPosition() (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
SetLast(float time, object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
speed (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
StateSampler() (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
time (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
TryGetLastEvaluatedValue(out float capturedTime, out object value) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
weight (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
wrapmode (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |
Write(System.IO.BinaryWriter bw) (defined in Swing.LegacyAnimationRecorder.StateSampler) | Swing.LegacyAnimationRecorder.StateSampler | |