Swing  1.0
Swing.GameObjectRecorder Member List

This is the complete list of members for Swing.GameObjectRecorder, including all inherited members.

AddCustomRecorder< T >(CustomRecorder< T > recorder)Swing.GameObjectRecorder
AddTo(GameObject prefab, string label=null) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorderstatic
ClearSettings() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
Configure(string label=null) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
EndOfFrame(float time) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
GetRecordableList(bool force) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isActivate (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isAttachedChild (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isDirtyFrame (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isDontDestroyOnLoad (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isDummyObject (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isEmptyParent (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
IsInGameplay() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
IsInPlayback() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
IsInRecording() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isRecordingStarted (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
IsRegistered() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isRoot (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
IsUnConfigured() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
isViewCamera (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
Label (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
lastValidation (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
LateUpdateFrame(float time) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
OnTimeJumped() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
Options enum nameSwing.GameObjectRecorder
PreValidate(bool isPrefab, bool toRegister, bool force=false) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
RemoveFrom(GameObject prefab) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorderstatic
replayID (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
RevertSettings() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
SetEmptyInRecording() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
SetOptions(int optionValue) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
StartNewFragment(IReplayDataContainer container, ReplayData newData=null) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
StartPlayback(ReplayData replayData) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
StartRecording(int replayID=0) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
state (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
State enum name (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
Stop() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
StopPlayback() (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
testPlaybackID (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
UpdateFrame(float time) (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder
Validation enum name (defined in Swing.GameObjectRecorder)Swing.GameObjectRecorder